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Tag: 3d

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3D Art

Modo 901 Displacement vs Normal Maps: Choosing the Right Approach for Your Pipeline

A practical comparison of displacement and normal maps in Modo, covering when each technique excels, render time tradeoffs, and how to integrate both into a game-ready texture workflow.

October 17, 2016

E.ABELARD

Lead Engineer, Game Developer, 3D Artist, and Architect building innovative solutions for web, games, and cloud platforms.

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